Online tips for the beginner

Online tips for the beginner:


The most basic tip is to focus on beginner if you are using spells/skills that require beginner and focus on stamina if you use skills that use stamina eg weapon skills. The damage you do with them scales with their respective stat.

Also since scaling is in place, make sure you keep your gear very close to your level. And try to get matching items of a set. They give you nice bonuses which make you more powerful,

Also, remember to start research very early on! Like as soon as you can. you do that in crafting stations if you have a piece of gear with a trait on it.

Also, start training your riding skills at once. Carrying capacity helps by increasing your inventory. You can start training them even if you don't own amount I believe. Just visit stable and check the two tabs there.




 some tips: 

What's your playstyle? Do you like to level fast or take it slow? Do you like to explore or rush to the endgame? Tips are kinda hard when we know nothing about you.

I guess just do a search for tips on Getting Started in ESO. There's a lot of stuff out there, and something may strike a chord.

I'm a take it slow, have fun and enjoy yourself players so my tips would be entirely different from someone who wants the best in slot gear before anything else.


First time work this;

My main tip would be to stick to your alliance areas while you complete the main story for the first time, plenty of time to hop around the other alliance areas later.

Whether you join a guild is entirely up to you, while the advice to do so is fine there's absolutely no requirement in ESO for you to be in a guild unless you want to sell stuff through the guild trader system in which case you're not so much joining a guild as a trading outfit. Other guilds may be more suited to socializing, role-playing, or PvP etc. It's all a matter of personal choice and playstyle, and unlike other MMOs, you can join up to 5 guilds so (a) they don't always tend to foster the same community spirit that you get when committing to a single guild, and (b) you can join different guilds for different things.

Above all, don't worry about rushing to the endgame, simply enjoy the journey along the way. Few people who rush through the game have anything good to say about it, while those who take their time tend to be very positive about it - there's a lesson in there somewhere 

Tips level:

As said, your first three skill point should go into each one of your class trees to begin leveling those skills lines immediately. Just remember they only level up when slotted on the ability bar. Also already said, make sure to put attribute points in stamina or Magicka based on what kind of abilities you will be using. I'm fairly certain that many skills cost magicka early on but can be morphed to use stamina later, so keep that in mind.

Another tip I have is that regardless of what armor you choose to wear, wear at least one of each type. There is 7 armor slot for your character. For example, if I want to wear heavy armor then I would wear 5 heavy, at least 1 medium, and 1 light. This will allow you to level up those skill lines from the get-go.

Lastly, putting points into passive can really help your character early on.

Okay, I lied two more. As I think was also said, if you want to do crafting then get started on researching traits right away. Also, start putting money towards your riding skill as both take a good long while.
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online tips



Online story:
With the re-arrival of Morrowind onto the field of battle, and most importantly the addition of a brand new class to the game, it's become apparent to me that the possibility of further game-changing additions might come along the way for Elder Scrolls Online. In light of this, I've decided to write up a proposal for Spears and Halberds. They existed in Morrowind, and I am confident that their existence could be put into Elder Scrolls Online in a straightforward manner. This is especially true due to the existence of "Weapon skill trees" rather than tried and true class skill trees with class specific weapons that we see in other MMOs. This existence of these weapon trees and the ability for players to interchangeably use any weapons they choose or care to with impunity allows for the developers to really expand upon the idea of these weapons.

Furthermore, in regards to Motifs, only the standard motifs have materials-based appearance changes while most other motifs and the modern ones being released now have a single look (Though perhaps a different "Skin", but the model appears the same.) across every material. This would allow for fast, easy integration of new weapon models to the game to supplement the current armory we possess. Thus we lead into what I am proposing.

Spears were an integral part of medieval combat, and existed all the way up until the arrival of firearms - whereupon we see the creation of bayonets to allow soldiers to have essentially "Gun-Spears". It is not a leap to say that perhaps after the application of large rocks and sticks to smack people with (E.g. Maces) that spears were created second in the long line of Human weapons development. Polearms have been vital to humans ever since the bronze-tipped spear of the Spartans, to the Roman Pilum, to Frankish Pikes, and Japanese Naginata. They were the staple of choice of just about any army as wood was easily turned and spears were highly effective, have a better chance of keeping the user safe, made it capable to engage targets on horseback, and used a smaller amount of metal on -average- than a sword.
Ever since Morrowind, many players have been begging for the re-arrival of weapons in the Elder Scrolls franchise. With Skyrim, we finally got to reacquaint ourselves with crossbows, but polearms have sadly been lacking. In Elder Scrolls Online we have magicians staves, but nothing of "Reach" other than a bow. My proposal is to provide players looking for "Reach" the opportunity.

This proposal involves three weapon types and two weapon trees. First, you have Halberds and Pikes (Or Long Spears if you want to use different names and the like.), and you have the Short Spear and Shield. Both groups would have separate but linked playstyles that once understood should allow the application of the weapons easily without much difficulty to the player but while still offering a challenge to master.

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